teambuilding

Escape Rooms and Team Puzzle Experiences: The Ultimate in Teambuilding

Almost exactly 3 years ago from our Seattle HQ, I wrote a treatise on Why Escape Rooms are the Best Teambuilding Activity in the World. Since then:

It’s high time I revisited my bold claim that Escape Rooms are the best teambuilding activity in the world.

I like this picture because I took it at the exact changover from 49:21 to 49:20. And the jets.

I like this picture because I took it at the exact changover from 49:21 to 49:20. And the jets.

In many ways, I’m happy to report I nailed it. When I wrote the first teambuilding article in 2016, we had only been serving customers for ~2 and a half years. I knew from my experience as a Microsoft and Electronic Arts exec that Escape Rooms were filling a gigantic need in the corporate teambuilding / morale space. However, we still didn’t know if Puzzle Break experiences would stand the test of time. We hoped, but did not know, the often-fleeting corporate activity zeitgeist would remain focused in the world of interactive experiences for teams as a way to both build new relationships and strengthen existing ones. It has, in spades. We serve more corporate customers than ever before at all of our locations, including our original Seattle spot.

However, it would have been foolish to rest on our laurels. Puzzle Break was the best teambuilding activity in the world in 2016, and it would have taken a special kind of hubris to assume we would remain so with no effort. Since then, we’ve spent more money than ever crafting one-of-a-kind team experiences that are painstakingly crafted to maximize team engagement and improvement.

Additionally, we’ve doubled down on our efforts to bring Puzzle Break Escape Experiences to offsite events across the country. Too often, we would get requests for 50, 100, 300, 1000+ players. Have you tried cramming 1000 folks into an escape room? It ain’t a pretty sight!

Got a conference or meeting space? Puzzle Break’s got an unforgettable teambuilding experience.

Got a conference or meeting space? Puzzle Break’s got an unforgettable teambuilding experience.

We are now proud to offer multiple large-scale offsite experiences that capture 100% of the magic that makes escape rooms special in a way that scales infinitely in any space. Not only that, but we can effortlessly run our offsite games in any space, for teams of any size, at any time in the middle of any agenda, all with minimal disruption or planning required. We deploy a team of specialists to corporate meetings, global team offsites, morale events, product launches, you name it. Anywhere in the US. We set up quickly, temporarily take over any space, run an unforgettable escape experience for an unlimited number of simultaneous players, and vanish. Our ever-increasing portfolio of portable experiences has been a smash hit, and we couldn’t be more excited about the future?

Want to bring Puzzle Break to your next big event? Head over to our Portable Teambuilding page, or shoot us an email at booking@puzzlebreak.com to get started!

-Nate

Dubbed the "Founding Father of Escape Rooms," Nate Martin is the Co-Founder and CEO of Puzzle Break, the first American escape room company. Puzzle Break is headquartered in Seattle with locations in Long Island, Massachusetts and on Royal Caribbean ships. Prior to Puzzle Break, he was a senior executive at Microsoft and Electronic Arts. He has shipped software used by billions of users as well as some of the most beloved video games of a generation. @GuyFromTomorrow on Twitter.

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Why Escape Rooms are the Best Teambuilding Activity in the World

There are many types of activities companies can do for corporate teambuilding. There's go-karting, classes where we apply pseudo-science to learn about our personalities and work styles, restaurant outings, laser tag, obstacle courses, improv theatre, the list goes on and on. And every item on this list shares something in common: They all pale in comparison to the best teambuilding activity in the world: Escape Rooms.

Prior to co-founding Puzzle Break, I was a software executive at Microsoft and Electronic Arts. For years, I was subjected to a volume of varied horrors at attempted teambuilding that would knock you down. Seemingly every other week our whole team would be dragged to some mandatory trendy/world-changing/cancer-curing activity that our senior leadership had read about in a magazine or overheard at an offsite. All of these activities typically came in two flavors:

· A horrifyingly dry activity that (supposedly, despite no peer reviewed science) would improve team performance and was approximately as much fun as invasive dental surgery. Any improvement from these activities was typically A. ephemeral or B. nonexistent.

· Something actually fun (skydiving, an open bar, etc.) that was great for morale, but contained exactly zero teambuilding content.

Sound familiar?

Enter: Escape Rooms.

But Nate, you ask, what makes escape rooms so fantastic? Good question, thank you for asking.

There's an extremely long answer to this question that involves a detailed analysis of behavioral science and cognitive function (that I will not be covering in today's post). Instead, a hyper simple explanation for why escape rooms are the best teambuilding activity in the world:

At escape rooms like Puzzle Break, groups of players do exactly two things:

· Using their brainpower, they work as a team towards a common objective.

· Have a stupendous amount of fun.

That's all there is to it. We see it time and again at Puzzle Break: Leadership will bring a group to play (often dragged kicking and screaming), and the players automatically assume they are in for another unbearable teambuilding experience du jour. Then, once the game is going, they experience their first "a-ha!" moment as they overcome a mental obstacle as a team. The players buy-in to the experience. They use their brains, they work together, and they have a great time. And when they're done, they contact us to tell us two things:

1.       Their Puzzle Break experience built new relationships, strengthened existing ones, and vastly improved the team's performance.

2.       They want to know when they can come back and play our other games.

Dubbed the "Founding Father of Escape Rooms," Nate Martin is the Co-Founder and CEO of Puzzle Break, the first American escape room company. Puzzle Break is headquartered in Seattle with locations in Long Island, Massachusetts and on Royal Caribbean ships. Prior to Puzzle Break, he was a senior executive at Microsoft and Electronic Arts. He has shipped software used by billions of users as well as some of the most beloved video games of a generation. @GuyFromTomorrow on Twitter.

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